Scott Nelson's blog

Game Controllers and Course Design

Black Playstation controller

So, I've been thinking this week about controllers and controls. The Playstation 4 controller was announced, and there are some significant changes in the design that speak to the changing nature of gaming in general. The new controller has a touch screen and a color-coded light bar to identify different players. Most significant to this post, though, is the missing 'Select' and 'Start' buttons. Since the 1980s, these buttons have been standard on most game controllers, and Sony's decision to replace them with the 'Share' and 'Options' button signals a shift in video games' focus.

In Defense of Winging It

Gray background with the words There Are No Maps Where We Are Going

So far this semester, my best lesson plan wasn’t planned. In fact, it was purposely left vague and unformed just to see what would evolve. And with digital media, I would argue, these unplanned moments can be where the most instruction can occur.

Prototyping Procedural Rhetoric

Poster for game mix, with large title and five illustrated people, one of whom holds on jigsaw pieces

For the final project in my RHE 309K: The Rhetoric of Video Games class, I had students work in groups to develop a game concept that uses procedural rhetoric to argue a thesis. The lesson plan can be found here, but the gist is they write a classical argument on a topic of their choice, and then present both why their thesis is the preferred position and how a video game arguing this position would work.

Licensing

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All materials posted to this site are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. We invite you to use and remix these materials, but please give credit where credit is due. In addition, we encourage you to comment on your experiments with and adaptations of these plans so that others may benefit from your experiences.

 

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