procedural rhetoric

Procedural Engagement and Inform7

Spatial map from the program Inform7

In my “Critical Reading and Persuasive Writing” course last semester, I included an assignment that drew on Ian Bogost’s understanding of procedural rhetoric while also aiming to complicate it. After studying communities of their choice throughout the semester, my students had to create procedural arguments about their communities using the interactive fiction software Inform7. This assignment drew on a similar one designed by Jim Brown.

Why ARIS Works for Literature Classes

Picture of smartphone with text Than why is he so upset?

So my Banned Books E314 class is wrapping up the ARIS project described in my recent lesson plan post, and as I reflect on the experience I find myself fending off the complaints of a reasonable (if imaginary) skeptic: Sure, games are rhetorical, so it makes sense to analyze them in a rhetoric class. And sure, procedural rhetoric is an important mode of argumentation, so game design makes sense – in a rhetoric class.

Prototyping Procedural Rhetoric

Poster for game mix, with large title and five illustrated people, one of whom holds on jigsaw pieces

For the final project in my RHE 309K: The Rhetoric of Video Games class, I had students work in groups to develop a game concept that uses procedural rhetoric to argue a thesis. The lesson plan can be found here, but the gist is they write a classical argument on a topic of their choice, and then present both why their thesis is the preferred position and how a video game arguing this position would work.

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